To reveal the hidden meaning of specific objects and a more playful side to the «Hermès Héritage» exhibition series, we developed an augmented reality application. A camera becoming a whisky flask, a stirrup also serving as a lantern, or a Hermès square turning into a table game. Also in the exhibition, the spectators are able to control a Petit H «mini Kelly» rocking horse using a touch screen.

Rôle(s) : App Design and Development, Electronic​, Mechanics, Prototype, Software Development

Curator: Bruno Gaudichon
Scenography: Laurence Fontaine
Production: Roland Soetaert
Graphic Design: Cheeri
Sound Design: Joakim
Lighting Design: Michel Pounoussamy